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They are simultaneously revered as oracles, leaders, and mystics for the good they can do, and feared and reviled for their destructive potential. One thing is certain - aasimar are capable of great feats of power. There are a variety of conflicting beliefs concerning the purpose of aasimar and the nature of the connection to their divine parent.
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A celestial can have more than one aasimar child. The celestial chooses a child when it is still in the womb and influences it before birth, causing the traits commonly associated with aasimar that make them distinct in appearance from their terrestrial parents. Typically it is a celestial in the service of their god that is the divine parent rather than the god themselves. 6 Named Aasimar and their Divine ParentageĪasimar are individuals that are born from terrestrial parents like a normal member of their race, but they have a divine being as a "third parent" that influences the offspring through visions, urges, and other mysterious methods.The aasimar is named after the aasimon, a type of celestial. It draws inspiration from popular depictions of angels. The aasimar is an original creation of Dungeons & Dragons, a good-aligned counterpart to the evil tiefling. Aasimar are described in more detail in Races of Faerun (2003).
#Dnd name generator aasimar manual#
The playable aasimar stats were included in the D&D 3.5 Monster Manual (2003). They became a playable race with the release of the Forgotten Realms Campaign Setting (2001), which introduced the Equivalent Character Level (ECL) system to allow fans of Drizzt Do'Urden to play more powerful races like drow. Īasimar appear alongside tiefling in the D&D third edition Monster Manual (2000).
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They appear in The Planewalker's Handbook (1996) and Warriors of Heaven (1999). Aasimar player characters can be of any class, but their character level is limited: at best a 17th level cleric or 16th level paladin. The aasimar first appears in the Planescape Monstrous Compendium Appendix II (1995), a year after the introduction of their evil counterpart, the tiefling. Seraphistus, Prince of Statues, a golden-eyed aasimar thief.In the Forgotten Realms, prior to the Spellplague, aasimar were more common in Mulhorand, where they are the descendents of the avatars of Mulhorandi deities who settled in that region. A small but significant proportion of aasimar become arcane spellcasters in service to some noble cause. They favor large, heavy weapons and polearms. Individual aasimar are highly likely to become paladins or clerics. They fit in best in upright, law-abiding cultures, where their strong moral instincts make them a boon to society rather a nuisance. Instead, they live among other cultures and follow the traditions and practices of their hosts. CultureĪasimar are rare, and have no societies of their own. They have sharp senses, and are difficult to sneak up on.Īasimar typically live slightly longer than humans, with the oldest on record reaching over 150 years. They are supernaturally resistant to cold, and often other elements like acid and lightning. They possess darkvision, able to see without light, and for those allies who cannot, they have the supernatural ability to produce bright light. Abilities and traitsĪasimar are exceptionally wise and charismatic, with some noted for their strength. Among the many rare traits observed among some aasimar include the ability to put animals at ease, silver skin, and doglike ears. As a result of their heritage, aasimar are usually good, and evil aasimar are rare.Ī few aasimar are blessed with wings. An aasimar's appearance and supernatural abilities often reflect their celestial ancestor. Most aasimar are descended from one of the humanlike nomadic eladrin of Arborea, the animal-like guardinals of Elysium, or the rare rilmani of the Outlands. Some possess unique traits such as silvery hair or golden eyes that reveal their divine heritage. They are usually tall, handsome, and well-liked. Aasimar closely resemble humans or half-elves.